

This set it and forget it design only uses one row of 16 hoppers under the water in the bottom, 2 double chests, 15 Regular pistons for each row, a daylight sensor which fires every morning at 4AM or so, allowing the cane to grow through the day, red stone and red stone torches, miscellaneous building blocks, and for the look, I did put glowstone behind each plant, really pops at night. Some of it falls on the lower part where it grows. It doesn't even collect 100% of the cane. I was just going for a "compact" cheapish verticle design here. In reality, over a long period of time, each time all 8 pistons fire together.Yeah. That's 41% longer than usual (29% fewer crops per hour).

The 8th plant accrued 15 random-ticks, wasn't harvested, retaining all 15 random-ticks.The 7th plant accrued 20 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.The 6th plant accrued 23 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.The 5th plant accrued 24 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.The 4th plant accrued 26 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.The 3rd plant accrued 27 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.The 2nd plant accrued 29 random-ticks, grew 1 block, and reset to 0 random-ticks of growth.The 1st plant accrued 32 random-ticks, grew 2 blocks, and reset to 0 random-ticks of growth.║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║15 ║ One plant (not broken by piston) is close to growing The last sugarcane still hasn't grown at all, and isn't broken at allĮvery sugarcane that was broken has it's growth states reset to 0.Six other sugarcane break and 1 piece is collected from each.The 1st sugarcane breaks and 2 pieces is collected.║16 ║13 ║11 ║10 ║ 8 ║ 7 ║ 4 ║ 0 ║ 1 plant has finished growing a 3rd block ║ S ║ S ║ S ║ S ║ S ║ S ║ S ║ S ║ 8 plants, just planted

║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ No plants have finished growing their 2nd block ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ 0 ║ No plants have finished growing their 3rd block When such a 2-tall plant is broken, those random-ticks of 'partial-growth' are 'lost'.
#Automatic sugarcane farm plus

In this case, after two growths the observer fires the piston, the middle block of sugarcane breaks and you collect two sugarcane.Īgain, I set up the same two rows of 8 sugarcane Where there can be losses, however, is when you set up a simpler circuit by observing the block abov the one your piston will break.
